About eternity42
Two people. One shared dream. An eternity of games.
We’re not a corporate studio with a board of directors or a fancy office. We’re just a couple who spent way too many nights saying “What if we just made our own game?” until we finally decided to do it.
Our Mission
We don’t just build games; we build the worlds we want to live in.
Our mission is simple: to see how far two people can push the boundaries of imagination. We started this studio because we believe that the best stories come from a place of partnership, and the best worlds are the ones crafted with obsessive detail and a lot of heart.
Why We Play
We think the best part of gaming isn’t just the “Game Over” screen or the shiny loot—it’s the stuff that happens in between. For us, playing games has always been more than a hobby; it’s our favorite way to connect, and that’s the feeling we want to share with you.
Meet the Team
Just a gaming couple who decided to stop saying ‘what if’ and started building the worlds we’ve always wanted to play together.

Brianna Mcclenon
Game Designer
Brianna is Eternity42’s game designer—she builds clever systems, chaotic fun, and “one more run” moments, then acts shocked when people don’t go to bed on time.
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Randy Gallup
GAME DEVELOPER
Randy is the builder-in-chief—wrangling Unreal, inventing features at 2 a.m., and somehow turns “what if…” into a playable game before the coffee gets cold.
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Kit Mcclenon
Schedule Compliance
Dinner Time Compliance Officer—an alarm clock with whiskers who only reports to Brianna (mainly to ensure meals are served on schedule).
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Reina
Motivator
Official motivator—she keeps morale high, schedules snack breaks aggressively, and supervises development with the intense focus of someone who definitely deserves a treat.
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Zo
Narrative Writer
Writer—she crafts dramatic lore, spicy plot twists, and emotionally devastating backstories… then casually asks if anyone wants snacks.
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Bea
Security
Security—she patrols the studio like a tiny bouncer, investigates every suspicious sound, and treats Reina like a high-risk intruder.
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How we get along
We’re basically a tiny studio held together by caffeine, weird ideas, and a surprisingly effective animal-led management structure. Brianna dreams up the fun and keeps the games feeling human, Randy turns those ideas into something playable (usually while insisting it’s “totally fine”), Zo writes the moments that make you laugh or gasp, Bea runs security like a no-nonsense hallway supervisor, and Reina keeps everyone motivated with relentless morale checks and snack negotiations. Somehow it all works—lots of teamwork, lots of jokes, and just enough chaos to keep the creativity alive.
Made together. Meant to be replayed
We’re a small crew building games the same way we do life—side by side, laughing through the chaos, and turning late-night “what if…” ideas into real worlds. And we want the result to feel like that too: games you finish, then happily start again because the next run always has a new story in it.
Origin story
Our players have spoken! Here’s what the gaming community is saying about our latest adventure. Their feedback helps shape our journey, and we’re grateful for their support. Check out these testimonials to see why they love what we’re creating!
